I probably should have uploaded this a long time ago, but wanted to have all graphic edits done before I uploaded again. Title=Double Dragon (Sprite & Color Hack RC7) Title=Double Dragon (Sprite & Color Hack RC7b) If you want to use Prosystem, you'll need to add these lines to your Prosystem.dat. The a78 file can be played in MESS as is. Let me know what you think and if anyone has better ideas for sprites, please share. All levels have also received quite a few graphical and color changes. However, as of late Aug, 2016, I've redrawn the player sprites from scratch, trying to match the arcade proportions as much as possible at the decreased size. Doing this meant having a blonde Billy was no longer viable, so his hair is now dark red-brown. Originally, I used the original sprites and started by filling in the gaps while also adding a bit of shading here and there with various tweaks. I know there's only so much that can be done with 3 colors and to do this game justice, we really need at least 4 color sprites, but here's an alternate interpretation. The thing that always bothered me was the transparency. I was looking at the sprites of the game and realized they actually look really good and are more faithful to the arcade than most of the 8-bit home console counterparts. Here is a sprite and color hack of Double Dragon for the 7800. (This video is not the latest progress, not yet uploaded)
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